Chickens in Video Games: Archaeology and ethics inform upon complex relationships


This article describes the results of a qualitative analysis of the presence and portrayals of chickens in video games. It examines the relationships between chickens as digital beings and human players, as well as the context of chickens within different game environments. This study uses archaeological and historical evidence to demonstrate the complexity inherent in human-chicken relationships over time and the tensions between temporally-contingent welfare expectations and those present in video games, as well as highlighting problematic ways in which chickens are depicted. It employs an applied ethics approach to identifying key issues of concern and suggesting alternative ways of portraying and interacting with chickens in video games.

In: Mol, A.A.A., Ariese-Vandemeulebroucke, C.E., Boom, K.H.J., Politopoulos, A. (Eds.), The Interactive Past: Archaeology, Heritage, and Video Games. Sidestone Press, Leiden, The Netherlands.